// _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // _Set various settings_ cl_restrict_server_commands 0 budget_show_history 0 // _disables history graph_ cl_downloadfilter "nosounds" // _disables annoying sound downloads_ jpeg_quality 100 // _high quality screenshots_ mat_monitorgamma 1.6 // _maximum ingame brightness_ sv_forcepreload 1 // _forces preload to help increase performance_ cl_ragdoll_collide 0 // _stops ragdolls from colliding with each other_ cl_muzzleflash_dlight_1st 0 // _disables 1st person muzzle flashes lighting up surrounding area_ cl_muzzleflash_dlight_3rd 1 // _disables 3rd person muzzle flashes lighting up surrounding area--1 (on) is recommended_ commentary 0 // _Disables map commentary_ snd_musicvolume 0 // _disables ingame music_ snd_mixahead 0.1 // _mixes sound ahead to reduce stuttering_ snd_digital_surround 0 // _turns off digital surround sound_ mat_bufferprimitives 1 // _Buffer primitive objects_ mat_compressedtextures 1 // _enables compressed textures_ mat_forcemanagedtextureintohardware 1 // _old command for hl2 bug_ gl_clear 0 // _disables hiding of cracks/faults between textures_ // Configuration FPS ESL DoDFrance // Réglages graphiques pour optimiser les FPS // Février 2007 cl_ejectbrass "0" cl_forcepreload "1" cl_muzzleflash_dlight_3rd "0" cl_muzzleflash_dlight_1st "0" cl_phys_props_max "0" cl_ragdoll_fade_time "0" cl_show_splashes "0" cl_smooth "0" func_break_max_pieces "3" lod_enable "1" lod_transitiondist "0" mat_antialias "0" mat_bloomscale "0" mat_bumpmap "0" mat_bumpbasis "0" mat_compressedtextures "1" mat_clipz "0" mat_envmapsize "512" mat_envmaptgasize "128" mat_fastnobump "1" mat_fastspecular "1" mat_forceaniso "0" mat_hdr_enabled "0" mat_picmip "2" mat_reducefillrate "1" mat_specular "0" mat_trilinear "0" muzzleflash_light "0" mp_decals "0" net_graph "3" props_break_max_pieces "0" props_break_max_pieces_perframe "0" r_3dsky "0" r_avglight "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "100000" r_decals "0" r_decalstaticprops "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dopixelvisibility "0" r_dynamic "0" r_eyeglintlodpixels "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_eyes "0" r_forcewaterleaf "0" r_lightaverage "0" r_lod "0" r_maxdlights "0" r_maxmodeldecal "1" r_occlusion "0" r_PhysPropStaticLighting "0" r_renderoverlayfragment "0" r_rootlod "2" r_shadows "0" r_shadowrendertotexture "0" r_teeth "0" r_updaterefracttexture "0" r_waterforceexpensive "0" r_WaterDrawReflection "0" r_worldlights "0.9" rope_averagelight "0" rope_smooth "0" rope_subdiv "0" rope_wind_dist "0" r_3dnow "1" r_mmx "1" r_sse "1" r_sse2 "1" echo "ESL DoDFrance FPS config loaded" //Intouchable ESL cl_wpn_sway_interp 0.1 cl_wpn_sway_scale 1 m_pitch 0.022 m_yaw 0.022 mat_debugdepth 0 mat_debugdepthmode 0 net_graph 3 net_showevents 0 r_modellodscale 0 r_screenfademinsize 0 r_screenfademaxsize 0 r_worldlights 0.9 snd_mixahead 0.1 // fin rate 82000 cl_updaterate "100" cl_cmdrate "100" cl_interp "0.01" cl_interp_ratio "1" cl_interpolate "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_smooth "0" cl_resend "6" cl_predictweapons "1" // variable pour augmenter la qualité graphique du jeu r_rootlod "0" mat_picmip "0" fps_max "99"